![]() Straight ahead should be an entrance to the vault to claim the goodies. Use the power to freeze the water and enter the cave. An old, explorer tamer should be on the left side seeking a battle, claiming it’s his cave. Keep going right and you’ll eventually find a cave surrounded by water. Teleport to Lateria and go to the east exit. Follow the direct path until you discover two routes – one leading to the vault room and the other leading to an exit. Inside at the top-left corner of the cave, there should be stairs. Go down the stairs and go next to the tamer. Move down and then left to enter the next area. Spencer’s Vault #7 should be inside after going through the top-left entrance. Use the wind power to cross the water and enter. Go south and you’ll eventually come across an area surrounded by water to the left with a hole. Go left until you see the camp with the healer and several other NPCs. There should be an entrance to the vault. Keep moving forward and use the wind power to get to the other side. Go inside, follow the route, climb up the stairs, make a left, and go up instead of leaving through the left exit. ![]() At the bottom-left corner, there should be a cave. Enter the cave, go to the right entrance, and eventually, you’ll find the vault room. You should find a cave and someone outside of it. ![]() Inside the cave, go forward and use the wind power to jump to the next side, then head right until you find the vault room entrance.Īfter teleporting yourself to Ignitia, go east and through the routes until you’re in an area with where wild Nexomon can be encountered. Go up and you should eventually find a cave. To get there, go east from the Immortal Citadel and keep going east until you reach the next area, further than the camp area (there should be an exit at the top-right corner). Inside the cave, go to the top-right corner and you’ll find an entrance to the vault room.Įast of the Immortal Citadel lies a cave with a vault room. After using the fire power, you’ll be able to enter. Since they aren’t good runners, they prefer to move by hopping their way.West of the Outlanders camp, there should be a cave covered up in weeds. Loves to be pet.ĭinja features short legs, adorable big ears and a huge fluffy tail. #All nexomon how to#Maras are adorable and intelligent Nexomon who know how to use their charm in their favor during battles with tamers. They are always eager to prove the durability of their horns, they love to do headbutting competitions. Their entangled tails can use wind to their advantage while hunting. They are actually wild Nexomon that inhabit the prairies and mountain skirts. Truth said, they are psychic Nexomon and have a somewhat obscure sense of humor. People often confuse them as a ghost type Nexomon. Lume’s head, paws and tail are completely engulfed in flames. Not for those who love to hug their Nexomon. They tend to detach their heads to scare their opponents. They love to hide and stay hidden from others for long periods of time.Ī ghost Nexomon that can be found in the darkness. ![]() I found the combat system okay, but where the game really shined for me was all the places to explore. Its main characteristic is self-confidence and loyalty.Ī very curious Nexomon with the ability to walk on any surface with its sticky feet. For context: recently got nexomon extinction on mobile and loved the story (the dialogue actually made me laugh out loud a few times, which is rare for me with games). Fortunately, they’ve also released some information about them, which you can view below:Īn amphibious flying Nexomon with heroic spirit. And, while deciding which one to choose can oftentimes be a dilemma, publisher PQube Games and developer VEWO Interactive have upped the ante on that even more by announcing the nine (yes, nine) starter Nexomon that players will be able to choose from in the upcoming Nexomon: Extinction. Every monster-catching game always begins with getting your first monster. ![]()
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